One thing I noticed is that, if I add a position key to my Hips bone and then move it, the entire character moves (not just the hips). Broken tangents are displayed with dotted lines and unified tangents are shown with a solid line. You can also “break” the tangents (a term used in other applications) so you can edit each tangent separately, or edit both as you move either of them. Also, you can also edit the tangents themselves to get the exact effect you want (you can turn on/off tangent display with the “eye” button on the toolbar). You can edit the tangents using various types from the toolbar, like linear, fast, slow, auto, step, and you can apply the tangent style to either side of the keyframe, or both sides at the same time. However, if you are working on a character and you don’t want to scroll through the entire list of elements, you can also use a search box to find the exact element you want. In my case, I am more used to work as hierarchy, so that would be the way I would display objects. You can display the list of transforms either as a list or a hierarchy. I think this can be very good to keep your work organized, so you don’t accidentally edit the wrong curve if more than one object is selected. If you have selected more than one objects in your scene, it will only display curves of the first selected object. The editor will only display the elements of the selected character, or the transforms of the selected object. You have your list of animated objects or elements on one side, the curves displayed on a big pane, tangent editing tools and navigation tools. The Curve Editor in iClone is pretty similar to any curve editor from any animation application. This time, I got the Curve Editor plugin for iClone, and we are going to take a look at it. Since I transitioned my character pipeline to iClone and Character Creator 3, I have been slowly getting extra stuff.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |